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Coming Soon

This page lists currently unimplemented SDKs and tools that are planned for future releases. Items that reach completion will be moved to their own dedicated sections.

A thin adapter SDK for controlling Hapbeat from Unreal Engine. It will use the same UDP protocol as the Unity SDK (), so the feature set is expected to closely mirror the Unity SDK.

Planned features

  • Direct communication via Wi-Fi UDP broadcast
  • Blueprint-compatible Trigger component
  • C++ API (equivalent to HapbeatBridge / HapbeatEventTrigger)
  • EventMap-style Editor tooling

Alternative: If you want to prototype now, you can implement the protocol directly using an OSC/UDP library by referencing .

Creative Kit (TouchDesigner / Max / Pure Data)

Section titled “Creative Kit (TouchDesigner / Max / Pure Data)”

A collection of templates and samples for controlling Hapbeat from creative development environments.

Planned content

  • OSC / UDP patch for TouchDesigner
  • Max for Live device
  • Pure Data abstraction
  • Examples combining Hapbeat with Live Audio
  • Best practices for event mapping

Alternative: You can already control Hapbeat today by sending OSC / UDP directly from any of these tools. See .


For other roadmap items and progress discussions, visit Contact.